End-of-the-year Showcase


Game Jam: Perspective


Weekly Design Workshops

2/16/18 - 3/30/18

Gamedev Bonding


First Meeting Spring '18


Global Game Jam '18

1/26/18 - 1/28/18

Game Jam: Light


First Meeting Fall '17


End-of-the-Year Showcase


Space Jam

3/31/17 - 4/1/17

Speaker Event


GameDev Bonding


Weekly Unity Workshops


Global Game Jam '17

1/20/17 - 1/22/17

Game Jam: Fall


Year-End Showcase


Game Jam: Color

3/25/16 - 3/26/16

Work for Play Talk: Matt Parker


Food & Fight Bonding Event


Work for Play Talk: Ramiro Corbetta


Museum of Modern Art: Video Game Exhibit Trip


Game Jam: You Are the Monster

11/13/2015 - 11/14/2015

Character Design Workshop


Unity Workshop II: Unity 3D Continued


Unity Workshop: Intro to Game Development in Unity 3D


En-Twined Game Jam

6/22/2015 - 7/13/2015

Chinatown Fair Arcade Trip



An archive of workshops, tutorials, and tools to get you started!

About Us

As a club and as a team, we’re dedicated to three pillars of game design: analyze, create, and play. They all go hand-in-hand – there is no better way to learn to create a great game than by playing and analyzing yours and others’ games.

We integrate these three principles by hosting game jams, watching game design tutorials, analyzing our favorite games, going to relevant gaming outings around the city, and of course, learning and improving our skills in industry game creation software. We try to make these events friendly to both beginners and seasoned designers, and cater to a wide variety of design interests, such as musicians, artists, programmers, and the like.

Through trial and error, long nights at game jams, and even just paying a little extra attention to the games you already play and love, we want to help you learn more about game design and development. We encourage actively and freely expressing creativity through game design while making game design accessible to CU's student body.

We sincerely hope you’ll join us in our adventures into every stage of game development.

Meet the Guild

The max-level wizards, warriors, and healers behind the magic.

Chris Obiozor


The Guildmaster, with you through hours of grinding for gear, carrying you through dungeons, and making sure you're never left at the mercy of a pick-up group again.

Jeff Fabian

President Advisor

The white mage, just as ready to keep his teammates alive in battle as he is to smack down some raid bosses: go pwn those noobs, this support's got your back.

David Lalo

Co-Vice President

The warlock, always found etching into his mighty book of spells... nobody really knows how his magic works, but when fel-fire starts flying, you know it's him.

Benjamin Most

Co-Vice President

The paladin, clonking out pixelated baddies with his hammer to keep the guild vault full of loot. That metal you're using for crafting? It's probably from the last guy he rekt.

Hollis Lehv


The dragon, constantly breathing fire and destroying our enemies. Saving princesses and princes across the virtual kingdom.

Sammy Applebaum

Outreach Chair

The bard, buffing the team with the joys of music and keeping guild members from rolling "Need" on things they can't even use, making the virtual world a better place.

Guild Archives

Let’s Make Games.


556 West 114th St
New York, New York, 10027.


Weekly Meetings: Friday @ 4pm

Mailing list